/WEEKLY, GAMEDEV TOOLS WEEKLY

GameDev Tools Weekly - Issue 14 — May 17th, 2021

GameDev Tools Weekly - Issue 14 — May 17th, 2021

Originally published on The Toolsmiths.

Original URL: https://thetoolsmiths.org/2021/05/17/gamedev-tools-weekly-14/

Info gathering help from Alexander Pirogov and Victor Stepanov for the GameDev Tools Weekly.

GameDev Tools weekly made by Victor Stepanov




Technical Issues in Tools Development Roundtables

  • Announcement
  • Toolsmiths
  • GDC



Tools Design Roundtables

  • Announcement
  • Toolsmiths
  • GDC

Join David Lightbown for the Tools Design Roundtables!

Tools Design Roundtable Day 1: Design

Tools Design Roundtable Day 2: Production

GDC21 35th logo


use AddressSanitizer to find bugs

  • cpp



Narrative scripting systems

  • tools



header-only platform-independent utilities

  • cpp



16M triangles model in the browser

  • web



Dion Systems




    Get your ticket




      History of the Tool Palette




        Adaptive tessellation

        • editor



        Box art tool




          Tiny Tools roundup




            Scalable 3D GUI toolkit




              Collaborate in Blender







                Debug a C++ crash

                • Our Machinery



                Generating Primitive Shapes in C++

                  Source: Graphics Programming weekly - Issue 182 — May 9, 2021 by Jendrik Illner

                  article

                  read more




                  🔥 Hot Tools Jobs 🔥




                  Systems Engineer @ Telltale Games

                  Indy Ray posted in the careers channel

                  I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.




                  Senior Programmer - Tools @ Media Molecule

                  Media Molecule logo

                  Amy Phillips posted in the careers channel

                  read more




                  Senior Tools Engineer @ Infinity Ward

                  WZ logo

                  read more

                  If you want to apply send a DM to Victor Stepanov




                  Software Development Lead - AR/VR Experiences @ The Walt Disney Studios

                  Nick Porcino posted in the careers channel

                  read more




                  Senior Tools Programmer @ Tuque Games

                  WZ logo

                  Igor Rafael de Sousa posted in the careers channel

                  My team at Tuque Games, currently working on D&D Dark Alliance, is open for hiring a new Sr. Tools Programmer. We are located in Montreal but there is plenty of time to move here while we are working from home. There is no job posting yet but I’m happy to talk about my experience so far. You can reach out to me or simply apply via our careers page: https://www.tuquegames.com/career.




                  Tools Programmer @ Ready at Dawn

                  read more

                  Joe Ferfecki posted in the careers channel





                  #random




                  Quake postmortem




                    Origins of “mana”




                      Direct Delta Mush Skinning Compression

                        Source: Graphics Programming weekly - Issue 182 — May 9, 2021 by Jendrik Illner

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                        Credits:

                        Info gathering tech by Alexander Pirogov, Victor Stepanov

                        “Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .