Gdc Data Ddl Edit Web Notes for "Tools for 'Marvel's Spider-Man' Editing with Immutable Data" GDC2019 TLDW Summary: This talk is a tour of the technologies that Insomniac Games developed to transition from their web based tools to their new desktop tools. Highlighting what challenges they encountered when replacing
Gdc Data Determinism Ddl Notes for "The Future of Scene Description on 'God of War'" GDC2019 TLDW Summary: This talk sheds light on the decisions that were made by the Santa Monica Studio’s engine team while tackling the problems of time and complexity in transforming source data into game-ready
Gdc Tools_tutorial_day Data Notes for "A Tale of Three Data Schemas" GDC 2018, Tools Tutorial Day, Ludovic Chabant, Senior Software Engineer @ Electronic Arts Vancouver shared the know-how of the Frostbite engine team when it comes to designing the game’s data. These are my