/WEEKLY, GAMEDEV TOOLS WEEKLY

GameDev Tools weekly - Issue 3 — February 28, 2021

GameDev Tools weekly - Issue 3 — February 28, 2021

Originally published on The Toolsmiths.

Original URL: https://thetoolsmiths.org/2021/02/28/gamedev-tools-weekly-3/

Info gathering help from Alexander Pirogov and Victor Stepanov for the GameDev Tools Weekly.

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


We are looking for GDC Tools Summit talks

  • Announcement

If you have been working on a GameDev Tools technology why not share your findings with GameDev Tools community at the GDC Tools Summit?

We are looking for great talks about Tools Tech and Tools Design/UX

Send your talk ideas to Geoff Evans And David Lightbown


The Machinery Beta version 2021.2

  • Our Machinery
  • Engine
  • Workflow

Checkout the latest updates from the Our Machinery team. We recommend viewing the asset import workflow video .




Breakpoint Conference

  • Conference
  • Debugging
  • Testing

Probably the single best conference for GameDev tools information. Building, debugging, testing, managing crashes and much more!




OpenAI + Chatbot integration into Modbox

  • AI
  • In-game Editor
  • UX

Checkout the visual scripting in Modbox and the fascinating possibilities of chatbot integration.




Room-builder tool in Unity

  • Unity
  • Terrain
  • UX

This cool tool reminds us of Sander van Rossen’s Tools Summit: Geometry in Milliseconds: Real-Time Constructive Solid Geometry

Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis




ztd.text lib announcement

  • lib

From GitHub’s description:

Because if text works well in two of the most popular systems programming languages, the entire world over can start to benefit properly.

This repository is an implementation of an up and coming proposal percolating through SG16, P1629 - Standard Text Encoding. It will also include implementations of some downstream ideas covered in Previous Work in this area, including Zach Laine’s Boost.Text (proposed), rmf’s libogonek, and Tom Honermann’s text_view.




Custom Terrain System in Unity

  • Unity
  • Terrain
  • UX

Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis




Open-World terrain trick in Unity

  • Unity
  • Terrain
  • Level Design

Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis




Terrain painting tool for Unity

  • Unity
  • Terrain

Source: Technically Art: Issue 88 (26.02.2021) by Harry Alisavakis




The Toolsmiths updates:

  • The Toolsmiths are slowly migrating the conversations from Slack to Discord

via GIPHY






Did You Know??

  • EmbarkStudios has an open-source dev community discord server

  • There is a fast, scalable version control file storage for graphic files SnowFS

    SnowFS logo
  • Unreal Engine + Jenkins

    SnowFS logo * There is a Unreal Engine Jenkins BuildTools Dockerfile project on [GitHub](https://github.com/Kalmalyzer/UE-Jenkins-BuildTools/) * Unreal Engine + Jenkins article on [Medium](https://medium.com/@lifeexe/unreal-engine-ci-part-i-source-code-builds-8000ca1da723)





Notable Releases and Updates




Big Remotery update









Checkout other awesome digests:






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