/WEEKLY, GAMEDEV TOOLS WEEKLY

GameDev Tools Weekly - Issue 8 — April 5th, 2021

GameDev Tools Weekly - Issue 8 — April 5th, 2021

Originally published on The Toolsmiths.

Original URL: https://thetoolsmiths.org/2021/04/05/gamedev-tools-weekly-8/

Info gathering help from Alexander Pirogov and Victor Stepanov for the GameDev Tools Weekly.

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


tool header




Applying Design Thinking Process in Tool Development

  • UX

A blog post by Irene Zhu with a deep dive into a Tools Design approach developed by the Nelson Norman Group. We are currently talking about this blog post in the Vault Club channel of our Discord server




history of Nintendo’s creative tools

  • history

Source: Dave DeSandro




Docker + .NET + Rider

  • .NET



Rider Unreal Engine Editor integration

  • UE



UV unwrapping smooth shapes




    How C++ resolves a function call

    • C++



    Fixing bugs in open-source softwaretools

    • Blender



    Are you using unit tests for documenting?

    • unit tests



    Have you considered Nim for game scripting?

    • engine

    checkout Nim




    Property Grid in imgui

    • imgui



    You can setup Compiler Explorer locally

    • C++



    Upcoming update for prop placement

    • UE



    Capture iOS/Andriod log errors in Unity

    • Unity
    • LiveOps



    How to get File Size in C++

    • C++

    tl;dr It’s easier with C++17 std::filesystem




    Encode/Decode C strings

    • C



    hot-reloaded .c plugins in TheMachinery

    • TheMachinery



    Help with getting started with Clang-Format

    • C
    • C++
    • C#



    Memory optimization problems are not going anywhere

    • performance



    Crash course on allocations

    • performance



    Riot Games Tools for investigating problems in the wild

    • LiveOps



    The Toolsmiths updates:

    via GIPHY

    • Toolsmiths @ GDC 2021



    Notable Releases and Updates




    The Machinery 2021.3 update




      miniaudio update

      • audio

      #random

      Using Scratch to emulate a CPU




        New episode of No Diagnostic Required

        • podcast

        The year is 2021 and C++ is still the most popular language for gamedev. It’s crucial to understand it’s ecosystem and NDR reall helps with that




        Checkout other awesome digests:






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        Credits:

        “Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .