/WEEKLY, GAMEDEV TOOLS WEEKLY

GameDev Tools Weekly - Issue 9 — April 12th, 2021

GameDev Tools Weekly - Issue 9 — April 12th, 2021

Originally published on The Toolsmiths.

Original URL: https://thetoolsmiths.org/2021/04/12/gamedev-tools-weekly-9/

Info gathering help from Alexander Pirogov and Victor Stepanov for the GameDev Tools Weekly.

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


tool header




Learning from the history of tools

  • programming
  • tool
  • editor
  • developer



Recommendations for API design

  • programming
  • third party



Game Dev Data Structures

  • programming



Tools from keeping tech debt under control 🧵

  • Build

Have you see CppCon 2018:Nicolas Fleury & Mathieu Nayrolles “Better C++ using Machine Learning on Large Projects” See the publication from @UbisoftLaForge

CLEVER: Combining Code Metrics with Clone Detection for Just-In-Time Fault Prevention and Resolution in Large Industrial Projects




AddressSanitizer + VIsual Studio

  • Pipeline



ThreadSanitizer How-to or Eliminating Data Races in Firefox

  • build



CMake script that downloads and builds conan packages

  • build



Introduction to C++ Compilation on the Command Line

  • Pipeline



There is a ROI for UX

  • ux



Procgen culture

  • pcg



C++ plug-ins in Maya

  • dcc
  • c++



Flexible narrative organization

  • narrative



Machine Learning in Games an overview




    Do you use CMake for your projects? 🧵

    • build



    Perforce Visual Studio plugin

    • build

    Riley Labrecque posted in the revision-control channel

    Just in case anyone’s interested I ended up publishing my little Perforce Visual Studio plugin. It’s super basic, but does exactly what I need. https://github.com/rlabrecque/SimpleP4VS

    SimpleP4VS on github




    A sand dune shader graph

    • ux

    Source: Graphics Programming weekly issue 177 (26.02.2021) by Jendrik Illner




    Skybox workflow for Unity using Photoshop

    • Unity
    • Photoshop
    • UX
    • workflow

    Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




    Making level building satisfying

    • Unity
    • UX
    • gamification

    Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




    Retopology tool

    • blender
    • UX

    Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




    Communicate between DCC

    • blender
    • UX
    • DCC

    Source: Technically Art: Issue 93 (09.04.2021) by Harry Alisavakis




    🔥 Hot Tools Jobs 🔥




    Systems Engineer @ Telltale Games

    Indy Ray posted in the careers channel

    I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.




    Senior Programmer - Tools @ Media Molecule

    Media Molecule logo

    Amy Phillips posted in the careers channel

    read more




    Senior Tools Engineer @ Infinity Ward

    WZ logo

    read more

    If you want to apply send a DM to Victor Stepanov




    The Toolsmiths updates:

    • Toolsmiths @ GDC 2021



    Notable Releases and Updates




    CLion 2021.1: New Code Analysis Options, Updates to Remote Mode, and Postfix Completion




      meshoptimizer v0.16 is here!




        Did You Know??







        • You can organize your game design with miro.com

        #random




        Embrace the Grind

          Sometimes, there really is the only way out of your problem, and It’s long and boring as hell




          Guide their attention




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            Credits:

            “Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .