/WEEKLY, GAMEDEV TOOLS WEEKLY

GameDev Tools Weekly - Issue 10 — April 19th, 2021

GameDev Tools Weekly - Issue 10 — April 19th, 2021

Originally published on The Toolsmiths.

Original URL: https://thetoolsmiths.org/2021/04/19/gamedev-tools-weekly-10/

Info gathering help from Alexander Pirogov and Victor Stepanov for the GameDev Tools Weekly.

GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.


tool header




List of 600+ tools for game dev and digital creation




Using city modelling algorithms for city modification

Can’t even imagine how many hours it’d take to change flyover route by hand in the city this dense.




Reference sheet for Jenkins pipelines

When you’re working in CI/CD once every few months and you need to quickly refresh your memory on Jenkins.




MSVC Backend Updates in VS 2019

  • C++
  • Debug

Debug build improvements are insane! It’s really nice that Microsoft is working on optimizing debug builds. It’s not so uncommon in gamedev industry to use Release builds only and wrap code in #pragma optimize(“”, off/on) for debug, simply because you can’t get 1 FPS using Debug build.




C++ tool fair




    Deterministic unity builds with FastBuild

    • build



    Source Asset Management is now in the free version of Promethean AI

    • dcc



    Exploring possibilities with the 3D Manipulator Gizmo

    • DCC



    A good starting point with The Machinery

    • engine
    • The Machinery



    AI voice over good enough?

    • AI
    • audio



    30K items in the treeview

    • imgui



    Everything Procedural ONLINE conference

    • proc gen



    🔥 Hot Tools Jobs 🔥




    Systems Engineer @ Telltale Games

    Indy Ray posted in the careers channel

    I have a role open too: https://twitter.com/ScatteredRay/status/1379154535462002690 Role can be adapted for more Senior or Juinor. Have tons of tooling work in Build or Animation.




    Senior Programmer - Tools @ Media Molecule

    Media Molecule logo

    Amy Phillips posted in the careers channel

    read more




    Senior Tools Engineer @ Infinity Ward

    WZ logo

    read more

    If you want to apply send a DM to Victor Stepanov




    Software Development Lead - AR/VR Experiences @ The Walt Disney Studios

    Nick Porcino posted in the careers channel

    read more






    The Toolsmiths updates:

    • Toolsmiths @ GDC 2021



    Notable Releases and Updates




    wxWidgets 3.1.5




      LLVM 12.0.0


        #random

        Lumberyard’s Photorealistic Renderer

          Source: Indy Ray




          Checkout other awesome digests:






          Did we miss anything?

          Send us a tip!

          Write a direct message to Alexander Pirogov or Victor Stepanov.


          Credits:

          “Adjustable Spanner/Wrench” by CGWorker is licensed under Creative Commons Attribution .