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The Toolshed

notes, guides, digests, each marked by build stage (idea, sketch, prototype, blueprint, or field-ready) instead of a publish date pretending to be final.

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Note

Lore for Git users: a TLDR mapping

A short cheat sheet that maps Git and Git LFS concepts and commands to the Lore version control system from Epic Games.

Prototype
Note

Lore for Perforce users: a TLDR mapping

A short cheat sheet that maps Perforce (P4 / Helix Core) concepts and commands to the Lore version control system from Epic Games.

Prototype
Quote

Bottlenecked on vision

David Heinemeier Hansson on why most organizations aren't bottlenecked on implementation -- they're bottlenecked on ideas, vision, and taste.

Idea
Guide

GDC 2026: Game Tools Developer Guide

At GDC 2026, you'll have access to an expansive lineup of sessions, tutorials, and events, with many containing "tool" or similar terms. Finding the most relevant ones can be overwhelming.

Field-Ready · Jan 2026
Note

Designing the User Experience of Game Development Tools, Second Edition

The second edition of David Lightbown's book on tool UX is out from CRC Press, and Game Developer has published an excerpt that borrows lessons from RTS and fighting games.

Field-Ready
Guide

GDC 2025: Game Tools Developer Guide

At GDC 2025, you'll be able to explore more than 730 sessions, tutorials, and events. Since 340 of them mention "tool" or related terms, narrowing down the right ones can feel daunting.

Field-Ready · Mar 2025
Guide

GDC 2024: Game Tools Developer Guide

The GDC 2024 agenda spans more than 650 sessions, tutorials, and events. Of these, 350 highlight "tool" or similar concepts, which can make finding the ones that match your expertise a demanding task.

Field-Ready · Feb 2024
Guide

GDC 2023: Game Tools Developer Guide

With more than 700 sessions, tutorials, and events at GDC 2023 and 386 centered on "tool" or related topics it's easy to feel adrift while searching for the right ones.

Field-Ready · Mar 2023
Quote

Git makes complicated things possible

Jason Batchkoff on the trade-off Git makes between power and simplicity.

Idea
Quote

Build a system three times

Nick Porcino on building systems three times: exploration, over-architecture, and finally what actually works.

Idea
Quote

When you know how to build it

Geoff Evans on the moment you actually know how to build something.

Idea
Quote

Only branch what feeds the build

Geoff Evans on which assets belong in branches: only the things that feed the build.

Idea
Guide

GDC 2022: Game Tools Developer Guide

There are around 600+ sessions/tutorials/events at GDC 2022, finding the sessions that a tools developer would be interested in takes time. Below you will find a list of sessions that can be used as a guide for your tools developer GDC 2022 experience, whether you plan on attending or you will be viewing after the fact.

Field-Ready · Mar 2022
Weekly

GameDev Tools Weekly - Issue 15 - May 24th, 2021

Originally published on The Toolsmiths.

Prototype · May 2021
Weekly

GameDev Tools Weekly - Issue 14 - May 17th, 2021

Originally published on The Toolsmiths.

Prototype · May 2021
Weekly

GameDev Tools Weekly - Issue 13 - May 10th, 2021

Originally published on The Toolsmiths.

Prototype · May 2021
Weekly

GameDev Tools Weekly - Issue 12 - April 3rd, 2021

Originally published on The Toolsmiths.

Prototype · May 2021
Weekly

GameDev Tools Weekly - Issue 11 - April 26th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Apr 2021
Weekly

GameDev Tools Weekly - Issue 10 - April 19th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Apr 2021
Weekly

GameDev Tools Weekly - Issue 9 - April 12th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Apr 2021
Weekly

GameDev Tools Weekly - Issue 8 - April 5th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Apr 2021
Weekly

GameDev Tools weekly - Issue 7 - March 28th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Mar 2021
Weekly

GameDev Tools weekly - Issue 6 - March 21th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Mar 2021
Weekly

GameDev Tools weekly - Issue 5 - March 14th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Mar 2021
Weekly

GameDev Tools weekly - Issue 4 - March 7th, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Mar 2021
Weekly

GameDev Tools weekly - Issue 3 - February 28, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Feb 2021
Weekly

GameDev Tools weekly - Issue 2 - February 21, 2021

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Feb 2021
Weekly

GameDev Tools weekly - Issue 1 - February 14, 2021

Originally published on The Toolsmiths. Hey! This is the first issue of GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Prototype · Feb 2021
Note

Notes for 'What is USD: A Primer' SIGGRAPH 2019

Related: the 2019 GDC guide season and the USD glossary entry.

Field-Ready · Sep 2020
Note

Notes for "Procedural World Generation of 'Far Cry 5'" GDC2018

Notes from the 2018 GDC guide season.

Field-Ready · Aug 2020
Note

Notes for "Tools for 'Marvel's Spider-Man' Editing with Immutable Data" GDC2019

Notes from the 2019 GDC guide season.

Field-Ready · Jul 2019
Note

Notes for "The Future of Scene Description on 'God of War'" GDC2019

Notes from the 2019 GDC guide season.

Field-Ready · Jun 2019
Note

Notes for "Bungie's Force Multipliers - Production Engineers" GDC2019

Notes from the 2019 GDC guide season.

Field-Ready · May 2019
Note

Notes for "Pipeline Support for Feature Branches in 'Destiny'" GDC2019

Notes from the 2019 GDC guide season.

Field-Ready · May 2019
Guide

Toolsmiths GDC 2019 Guide

There are around 760+ sessions/tutorials/events at GDC 2019, finding the sessions that a tools developer would be interested in takes time. Below you will find a list of sessions that can become the base for your tools developer GDC 2019 experience, whether you plan on attending or you will be viewing post-factum.

Field-Ready · Mar 2019
Note

The origin of the path

After finishing the work on the first draft of the Tools Engineer Learning Path, I decided to write a short story behind the learning path and the thought process I went through when I was creating this resource.

Field-Ready · Feb 2019
Note

Roles in Game Tools Development

Today in Game Development there are several roles that take part in creating new Game Tools and developing the existing ones.

Field-Ready · Jan 2019
Note

Notes for "A Tale of Three Data Schemas"

GDC 2018, Tools Tutorial Day, Ludovic Chabant, Senior Software Engineer @ Electronic Arts Vancouver shared the know-how of the Frostbite engine team when it comes to designing the game's data.

Field-Ready · Oct 2018
Note

The efficiency ratio for game tools improvements

Last Update on July 22nd, 2018 Game Tools as an investment Having a Game Tools Development Team (GTDT) is an investment and when you are investing you want to get as much Return On Investment (ROI) as you possibly can.

Field-Ready · Jul 2018
Note

The Toolsmiths Codex Launch

It's not always easy to find information regarding Game Tools Development on the Internet. There isn't just one place where you can go and find information regarding a particular topic. With the insight and knowledge of The Toolsmiths Community, with developers from around the world, we have made an excellent online resource for Game Tools Developers, and it is called The Toolsmiths Codex.

Field-Ready · Mar 2018
Quote

One workflow for everyone

Robin-Yann Storm on why a single workflow rarely works for everyone, and when giving options helps.

Idea
Guide

Toolsmiths GDC 2018 Guide

There are around 650+ sessions at this year's GDC, and it isn't easy to find sessions that you as a tools developer might enjoy. I have tried to find and collect most of the talks that a tools developer would be interested in attending or watching after the fact.

Field-Ready · Feb 2018
Quote

Shovels for the gold rush

John Harris on toolsmiths as the people making shovels in the game development gold rush.

Idea
Quote

Invest in tools or don't bother

Tim Sweeney on why companies should either invest significantly more in tools or not bother at all.

Idea
Quote

Natural selection of interactions

David Lightbown on how software interactions evolve: difficult ones die off, simple successful ones get reused and refined.

Idea
Quote

What widely-used software does this?

Jonathan Adamczewski on the questions to ask when designing a feature, especially one with UI.

Idea
Quote

Tools live longer than games

John Romero on the lifespan of tools compared to the games they help build.

Idea