notes, guides, digests, each marked by build stage (idea, sketch, prototype, blueprint, or field-ready) instead of a publish date pretending to be final.

A short cheat sheet that maps Git and Git LFS concepts and commands to the Lore version control system from Epic Games.

A short cheat sheet that maps Perforce (P4 / Helix Core) concepts and commands to the Lore version control system from Epic Games.

David Heinemeier Hansson on why most organizations aren't bottlenecked on implementation -- they're bottlenecked on ideas, vision, and taste.

At GDC 2026, you'll have access to an expansive lineup of sessions, tutorials, and events, with many containing "tool" or similar terms. Finding the most relevant ones can be overwhelming.

The second edition of David Lightbown's book on tool UX is out from CRC Press, and Game Developer has published an excerpt that borrows lessons from RTS and fighting games.

At GDC 2025, you'll be able to explore more than 730 sessions, tutorials, and events. Since 340 of them mention "tool" or related terms, narrowing down the right ones can feel daunting.

The GDC 2024 agenda spans more than 650 sessions, tutorials, and events. Of these, 350 highlight "tool" or similar concepts, which can make finding the ones that match your expertise a demanding task.

With more than 700 sessions, tutorials, and events at GDC 2023 and 386 centered on "tool" or related topics it's easy to feel adrift while searching for the right ones.

Jason Batchkoff on the trade-off Git makes between power and simplicity.

Nick Porcino on building systems three times: exploration, over-architecture, and finally what actually works.

Geoff Evans on the moment you actually know how to build something.

Geoff Evans on which assets belong in branches: only the things that feed the build.

There are around 600+ sessions/tutorials/events at GDC 2022, finding the sessions that a tools developer would be interested in takes time. Below you will find a list of sessions that can be used as a guide for your tools developer GDC 2022 experience, whether you plan on attending or you will be viewing after the fact.

Originally published on The Toolsmiths.

Originally published on The Toolsmiths.

Originally published on The Toolsmiths.

Originally published on The Toolsmiths.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Originally published on The Toolsmiths. Hey! This is the first issue of GameDev Tools weekly made by Alexander Pirogov and Victor Stepanov.

Related: the 2019 GDC guide season and the USD glossary entry.

Notes from the 2018 GDC guide season.

Notes from the 2019 GDC guide season.

Notes from the 2019 GDC guide season.

Notes from the 2019 GDC guide season.

Notes from the 2019 GDC guide season.

There are around 760+ sessions/tutorials/events at GDC 2019, finding the sessions that a tools developer would be interested in takes time. Below you will find a list of sessions that can become the base for your tools developer GDC 2019 experience, whether you plan on attending or you will be viewing post-factum.

After finishing the work on the first draft of the Tools Engineer Learning Path, I decided to write a short story behind the learning path and the thought process I went through when I was creating this resource.

Today in Game Development there are several roles that take part in creating new Game Tools and developing the existing ones.

GDC 2018, Tools Tutorial Day, Ludovic Chabant, Senior Software Engineer @ Electronic Arts Vancouver shared the know-how of the Frostbite engine team when it comes to designing the game's data.

Last Update on July 22nd, 2018 Game Tools as an investment Having a Game Tools Development Team (GTDT) is an investment and when you are investing you want to get as much Return On Investment (ROI) as you possibly can.

It's not always easy to find information regarding Game Tools Development on the Internet. There isn't just one place where you can go and find information regarding a particular topic. With the insight and knowledge of The Toolsmiths Community, with developers from around the world, we have made an excellent online resource for Game Tools Developers, and it is called The Toolsmiths Codex.

Robin-Yann Storm on why a single workflow rarely works for everyone, and when giving options helps.

There are around 650+ sessions at this year's GDC, and it isn't easy to find sessions that you as a tools developer might enjoy. I have tried to find and collect most of the talks that a tools developer would be interested in attending or watching after the fact.

John Harris on toolsmiths as the people making shovels in the game development gold rush.

Tim Sweeney on why companies should either invest significantly more in tools or not bother at all.

David Lightbown on how software interactions evolve: difficult ones die off, simple successful ones get reused and refined.

Jonathan Adamczewski on the questions to ask when designing a feature, especially one with UI.

John Romero on the lifespan of tools compared to the games they help build.